@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class Event extends Object implements Serializable, Cloneable, StructuredPojo
Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.
Constructor and Description |
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Event() |
Modifier and Type | Method and Description |
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Event |
clone() |
boolean |
equals(Object obj) |
String |
getEventCode()
Type of event being logged.
|
String |
getEventId()
Unique identifier for a fleet event.
|
Date |
getEventTime()
Time stamp indicating when this event occurred.
|
String |
getMessage()
Additional information related to the event.
|
String |
getPreSignedLogUrl()
Location of stored logs with additional detail that is related to the event.
|
String |
getResourceId()
Unique identifier for an event resource, such as a fleet ID.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setEventCode(EventCode eventCode)
Type of event being logged.
|
void |
setEventCode(String eventCode)
Type of event being logged.
|
void |
setEventId(String eventId)
Unique identifier for a fleet event.
|
void |
setEventTime(Date eventTime)
Time stamp indicating when this event occurred.
|
void |
setMessage(String message)
Additional information related to the event.
|
void |
setPreSignedLogUrl(String preSignedLogUrl)
Location of stored logs with additional detail that is related to the event.
|
void |
setResourceId(String resourceId)
Unique identifier for an event resource, such as a fleet ID.
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
|
Event |
withEventCode(EventCode eventCode)
Type of event being logged.
|
Event |
withEventCode(String eventCode)
Type of event being logged.
|
Event |
withEventId(String eventId)
Unique identifier for a fleet event.
|
Event |
withEventTime(Date eventTime)
Time stamp indicating when this event occurred.
|
Event |
withMessage(String message)
Additional information related to the event.
|
Event |
withPreSignedLogUrl(String preSignedLogUrl)
Location of stored logs with additional detail that is related to the event.
|
Event |
withResourceId(String resourceId)
Unique identifier for an event resource, such as a fleet ID.
|
public void setEventId(String eventId)
Unique identifier for a fleet event.
eventId
- Unique identifier for a fleet event.public String getEventId()
Unique identifier for a fleet event.
public Event withEventId(String eventId)
Unique identifier for a fleet event.
eventId
- Unique identifier for a fleet event.public void setResourceId(String resourceId)
Unique identifier for an event resource, such as a fleet ID.
resourceId
- Unique identifier for an event resource, such as a fleet ID.public String getResourceId()
Unique identifier for an event resource, such as a fleet ID.
public Event withResourceId(String resourceId)
Unique identifier for an event resource, such as a fleet ID.
resourceId
- Unique identifier for an event resource, such as a fleet ID.public void setEventCode(String eventCode)
Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event messaging
includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The compressed
build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build
files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage display a list of the files that are
extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet
from moving to ACTIVE
status. Logs for this stage list the installation steps and whether or not the
install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is now
verifying that the game server launch paths, which are specified in the fleet's run-time configuration, exist. If
any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to
report ready. Failures in this stage prevent a fleet from moving to ACTIVE
status. Logs for this
stage list the launch paths in the run-time configuration and indicate whether each is found. Access the logs by
using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The fleet
is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
eventCode
- Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event
messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The
compressed build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and
the build files are now being extracted from the uploaded build and saved to an instance. Failure at this
stage prevents a fleet from moving to ACTIVE
status. Logs for this stage display a list of
the files that are extracted and saved on the instance. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage list the installation steps and
whether or not the install completed successfully. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is
now verifying that the game server launch paths, which are specified in the fleet's run-time
configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server
process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the run-time configuration and
indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The
fleet is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http ://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
EventCode
public String getEventCode()
Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event messaging
includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The compressed
build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build
files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage display a list of the files that are
extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet
from moving to ACTIVE
status. Logs for this stage list the installation steps and whether or not the
install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is now
verifying that the game server launch paths, which are specified in the fleet's run-time configuration, exist. If
any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to
report ready. Failures in this stage prevent a fleet from moving to ACTIVE
status. Logs for this
stage list the launch paths in the run-time configuration and indicate whether each is found. Access the logs by
using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The fleet
is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event
messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The
compressed build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and
the build files are now being extracted from the uploaded build and saved to an instance. Failure at this
stage prevents a fleet from moving to ACTIVE
status. Logs for this stage display a list of
the files that are extracted and saved on the instance. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the
Amazon GameLift is now running the build's install script (if one is included). Failure in this stage
prevents a fleet from moving to ACTIVE
status. Logs for this stage list the installation
steps and whether or not the install completed successfully. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is
now verifying that the game server launch paths, which are specified in the fleet's run-time
configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server
process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the run-time configuration and
indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The
fleet is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
EventCode
public Event withEventCode(String eventCode)
Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event messaging
includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The compressed
build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build
files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage display a list of the files that are
extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet
from moving to ACTIVE
status. Logs for this stage list the installation steps and whether or not the
install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is now
verifying that the game server launch paths, which are specified in the fleet's run-time configuration, exist. If
any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to
report ready. Failures in this stage prevent a fleet from moving to ACTIVE
status. Logs for this
stage list the launch paths in the run-time configuration and indicate whether each is found. Access the logs by
using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The fleet
is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
eventCode
- Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event
messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The
compressed build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and
the build files are now being extracted from the uploaded build and saved to an instance. Failure at this
stage prevents a fleet from moving to ACTIVE
status. Logs for this stage display a list of
the files that are extracted and saved on the instance. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage list the installation steps and
whether or not the install completed successfully. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is
now verifying that the game server launch paths, which are specified in the fleet's run-time
configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server
process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the run-time configuration and
indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The
fleet is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http ://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
EventCode
public void setEventCode(EventCode eventCode)
Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event messaging
includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The compressed
build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build
files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage display a list of the files that are
extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet
from moving to ACTIVE
status. Logs for this stage list the installation steps and whether or not the
install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is now
verifying that the game server launch paths, which are specified in the fleet's run-time configuration, exist. If
any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to
report ready. Failures in this stage prevent a fleet from moving to ACTIVE
status. Logs for this
stage list the launch paths in the run-time configuration and indicate whether each is found. Access the logs by
using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The fleet
is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
eventCode
- Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event
messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The
compressed build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and
the build files are now being extracted from the uploaded build and saved to an instance. Failure at this
stage prevents a fleet from moving to ACTIVE
status. Logs for this stage display a list of
the files that are extracted and saved on the instance. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage list the installation steps and
whether or not the install completed successfully. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is
now verifying that the game server launch paths, which are specified in the fleet's run-time
configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server
process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the run-time configuration and
indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The
fleet is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http ://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
EventCode
public Event withEventCode(EventCode eventCode)
Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event messaging
includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The compressed
build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build
files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage display a list of the files that are
extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet
from moving to ACTIVE
status. Logs for this stage list the installation steps and whether or not the
install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is now
verifying that the game server launch paths, which are specified in the fleet's run-time configuration, exist. If
any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to
report ready. Failures in this stage prevent a fleet from moving to ACTIVE
status. Logs for this
stage list the launch paths in the run-time configuration and indicate whether each is found. Access the logs by
using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The fleet
is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
eventCode
- Type of event being logged. The following events are currently in use:
General events:
GENERIC_EVENT -- An unspecified event has occurred.
Fleet creation events:
FLEET_CREATED -- A fleet record was successfully created with a status of NEW
. Event
messaging includes the fleet ID.
FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW
to DOWNLOADING
. The
compressed build has started downloading to a fleet instance for installation.
FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and
the build files are now being extracted from the uploaded build and saved to an instance. Failure at this
stage prevents a fleet from moving to ACTIVE
status. Logs for this stage display a list of
the files that are extracted and saved on the instance. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the Amazon
GameLift is now running the build's install script (if one is included). Failure in this stage prevents a
fleet from moving to ACTIVE
status. Logs for this stage list the installation steps and
whether or not the install completed successfully. Access the logs by using the URL in
PreSignedLogUrl.
FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the Amazon GameLift is
now verifying that the game server launch paths, which are specified in the fleet's run-time
configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server
process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to
ACTIVE
status. Logs for this stage list the launch paths in the run-time configuration and
indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING
to VALIDATING
.
FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time configuration failed because the executable specified in a launch path does not exist on the instance.
FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING
to BUILDING
.
FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time configuration failed because the executable specified in a launch path failed to run on the fleet instance.
FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING
to ACTIVATING
.
FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. A possible reason for failure is that the game server is not reporting "process ready" to the Amazon GameLift service.
FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING
to ACTIVE
. The
fleet is now ready to host game sessions.
VPC peering events:
FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your AWS account.
FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see http ://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.
Other fleet events:
FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
FLEET_DELETED -- A request to delete a fleet was initiated.
EventCode
public void setMessage(String message)
Additional information related to the event.
message
- Additional information related to the event.public String getMessage()
Additional information related to the event.
public Event withMessage(String message)
Additional information related to the event.
message
- Additional information related to the event.public void setEventTime(Date eventTime)
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
eventTime
- Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds
(for example "1469498468.057").public Date getEventTime()
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public Event withEventTime(Date eventTime)
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
eventTime
- Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds
(for example "1469498468.057").public void setPreSignedLogUrl(String preSignedLogUrl)
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
preSignedLogUrl
- Location of stored logs with additional detail that is related to the event. This is useful for debugging
issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon
GameLift console.public String getPreSignedLogUrl()
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
public Event withPreSignedLogUrl(String preSignedLogUrl)
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
preSignedLogUrl
- Location of stored logs with additional detail that is related to the event. This is useful for debugging
issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon
GameLift console.public String toString()
toString
in class Object
Object.toString()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.