@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class GameSessionPlacement extends Object implements Serializable, Cloneable, StructuredPojo
Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps.
Game session placement-related operations include:
Constructor and Description |
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GameSessionPlacement() |
Modifier and Type | Method and Description |
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GameSessionPlacement |
clone() |
boolean |
equals(Object obj) |
Date |
getEndTime()
Time stamp indicating when this request was completed, canceled, or timed out.
|
List<GameProperty> |
getGameProperties()
Set of developer-defined properties for a game session, formatted as a set of type:value pairs.
|
String |
getGameSessionArn()
Identifier for the game session created by this placement request.
|
String |
getGameSessionData()
Set of developer-defined game session properties, formatted as a single string value.
|
String |
getGameSessionId()
Unique identifier for the game session.
|
String |
getGameSessionName()
Descriptive label that is associated with a game session.
|
String |
getGameSessionQueueName()
Descriptive label that is associated with game session queue.
|
String |
getGameSessionRegion()
Name of the region where the game session created by this placement request is running.
|
String |
getIpAddress()
IP address of the game session.
|
Integer |
getMaximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
|
List<PlacedPlayerSession> |
getPlacedPlayerSessions()
Collection of information on player sessions created in response to the game session placement request.
|
String |
getPlacementId()
Unique identifier for a game session placement.
|
List<PlayerLatency> |
getPlayerLatencies()
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.
|
Integer |
getPort()
Port number for the game session.
|
Date |
getStartTime()
Time stamp indicating when this request was placed in the queue.
|
String |
getStatus()
Current status of the game session placement request.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setEndTime(Date endTime)
Time stamp indicating when this request was completed, canceled, or timed out.
|
void |
setGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs.
|
void |
setGameSessionArn(String gameSessionArn)
Identifier for the game session created by this placement request.
|
void |
setGameSessionData(String gameSessionData)
Set of developer-defined game session properties, formatted as a single string value.
|
void |
setGameSessionId(String gameSessionId)
Unique identifier for the game session.
|
void |
setGameSessionName(String gameSessionName)
Descriptive label that is associated with a game session.
|
void |
setGameSessionQueueName(String gameSessionQueueName)
Descriptive label that is associated with game session queue.
|
void |
setGameSessionRegion(String gameSessionRegion)
Name of the region where the game session created by this placement request is running.
|
void |
setIpAddress(String ipAddress)
IP address of the game session.
|
void |
setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
|
void |
setPlacedPlayerSessions(Collection<PlacedPlayerSession> placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request.
|
void |
setPlacementId(String placementId)
Unique identifier for a game session placement.
|
void |
setPlayerLatencies(Collection<PlayerLatency> playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.
|
void |
setPort(Integer port)
Port number for the game session.
|
void |
setStartTime(Date startTime)
Time stamp indicating when this request was placed in the queue.
|
void |
setStatus(GameSessionPlacementState status)
Current status of the game session placement request.
|
void |
setStatus(String status)
Current status of the game session placement request.
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
|
GameSessionPlacement |
withEndTime(Date endTime)
Time stamp indicating when this request was completed, canceled, or timed out.
|
GameSessionPlacement |
withGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs.
|
GameSessionPlacement |
withGameProperties(GameProperty... gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs.
|
GameSessionPlacement |
withGameSessionArn(String gameSessionArn)
Identifier for the game session created by this placement request.
|
GameSessionPlacement |
withGameSessionData(String gameSessionData)
Set of developer-defined game session properties, formatted as a single string value.
|
GameSessionPlacement |
withGameSessionId(String gameSessionId)
Unique identifier for the game session.
|
GameSessionPlacement |
withGameSessionName(String gameSessionName)
Descriptive label that is associated with a game session.
|
GameSessionPlacement |
withGameSessionQueueName(String gameSessionQueueName)
Descriptive label that is associated with game session queue.
|
GameSessionPlacement |
withGameSessionRegion(String gameSessionRegion)
Name of the region where the game session created by this placement request is running.
|
GameSessionPlacement |
withIpAddress(String ipAddress)
IP address of the game session.
|
GameSessionPlacement |
withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
|
GameSessionPlacement |
withPlacedPlayerSessions(Collection<PlacedPlayerSession> placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request.
|
GameSessionPlacement |
withPlacedPlayerSessions(PlacedPlayerSession... placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request.
|
GameSessionPlacement |
withPlacementId(String placementId)
Unique identifier for a game session placement.
|
GameSessionPlacement |
withPlayerLatencies(Collection<PlayerLatency> playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.
|
GameSessionPlacement |
withPlayerLatencies(PlayerLatency... playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.
|
GameSessionPlacement |
withPort(Integer port)
Port number for the game session.
|
GameSessionPlacement |
withStartTime(Date startTime)
Time stamp indicating when this request was placed in the queue.
|
GameSessionPlacement |
withStatus(GameSessionPlacementState status)
Current status of the game session placement request.
|
GameSessionPlacement |
withStatus(String status)
Current status of the game session placement request.
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public void setPlacementId(String placementId)
Unique identifier for a game session placement.
placementId
- Unique identifier for a game session placement.public String getPlacementId()
Unique identifier for a game session placement.
public GameSessionPlacement withPlacementId(String placementId)
Unique identifier for a game session placement.
placementId
- Unique identifier for a game session placement.public void setGameSessionQueueName(String gameSessionQueueName)
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
gameSessionQueueName
- Descriptive label that is associated with game session queue. Queue names must be unique within each
region.public String getGameSessionQueueName()
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
public GameSessionPlacement withGameSessionQueueName(String gameSessionQueueName)
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
gameSessionQueueName
- Descriptive label that is associated with game session queue. Queue names must be unique within each
region.public void setStatus(String status)
Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
status
- Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
GameSessionPlacementState
public String getStatus()
Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
GameSessionPlacementState
public GameSessionPlacement withStatus(String status)
Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
status
- Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
GameSessionPlacementState
public void setStatus(GameSessionPlacementState status)
Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
status
- Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
GameSessionPlacementState
public GameSessionPlacement withStatus(GameSessionPlacementState status)
Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
status
- Current status of the game session placement request.
PENDING -- The placement request is currently in the queue waiting to be processed.
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
GameSessionPlacementState
public List<GameProperty> getGameProperties()
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
public void setGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
gameProperties
- Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These
properties are included in the GameSession object, which is passed to the game server with a
request to start a new game session (see Start a Game Session).public GameSessionPlacement withGameProperties(GameProperty... gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
NOTE: This method appends the values to the existing list (if any). Use
setGameProperties(java.util.Collection)
or withGameProperties(java.util.Collection)
if you want
to override the existing values.
gameProperties
- Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These
properties are included in the GameSession object, which is passed to the game server with a
request to start a new game session (see Start a Game Session).public GameSessionPlacement withGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
gameProperties
- Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These
properties are included in the GameSession object, which is passed to the game server with a
request to start a new game session (see Start a Game Session).public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be connected simultaneously to the game session.public Integer getMaximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
public GameSessionPlacement withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be connected simultaneously to the game session.public void setGameSessionName(String gameSessionName)
Descriptive label that is associated with a game session. Session names do not need to be unique.
gameSessionName
- Descriptive label that is associated with a game session. Session names do not need to be unique.public String getGameSessionName()
Descriptive label that is associated with a game session. Session names do not need to be unique.
public GameSessionPlacement withGameSessionName(String gameSessionName)
Descriptive label that is associated with a game session. Session names do not need to be unique.
gameSessionName
- Descriptive label that is associated with a game session. Session names do not need to be unique.public void setGameSessionId(String gameSessionId)
Unique identifier for the game session. This value is set once the new game session is placed (placement status
is FULFILLED
).
gameSessionId
- Unique identifier for the game session. This value is set once the new game session is placed (placement
status is FULFILLED
).public String getGameSessionId()
Unique identifier for the game session. This value is set once the new game session is placed (placement status
is FULFILLED
).
FULFILLED
).public GameSessionPlacement withGameSessionId(String gameSessionId)
Unique identifier for the game session. This value is set once the new game session is placed (placement status
is FULFILLED
).
gameSessionId
- Unique identifier for the game session. This value is set once the new game session is placed (placement
status is FULFILLED
).public void setGameSessionArn(String gameSessionArn)
Identifier for the game session created by this placement request. This value is set once the new game session is
placed (placement status is FULFILLED
). This identifier is unique across all regions. You can use
this value as a GameSessionId
value as needed.
gameSessionArn
- Identifier for the game session created by this placement request. This value is set once the new game
session is placed (placement status is FULFILLED
). This identifier is unique across all
regions. You can use this value as a GameSessionId
value as needed.public String getGameSessionArn()
Identifier for the game session created by this placement request. This value is set once the new game session is
placed (placement status is FULFILLED
). This identifier is unique across all regions. You can use
this value as a GameSessionId
value as needed.
FULFILLED
). This identifier is unique across all
regions. You can use this value as a GameSessionId
value as needed.public GameSessionPlacement withGameSessionArn(String gameSessionArn)
Identifier for the game session created by this placement request. This value is set once the new game session is
placed (placement status is FULFILLED
). This identifier is unique across all regions. You can use
this value as a GameSessionId
value as needed.
gameSessionArn
- Identifier for the game session created by this placement request. This value is set once the new game
session is placed (placement status is FULFILLED
). This identifier is unique across all
regions. You can use this value as a GameSessionId
value as needed.public void setGameSessionRegion(String gameSessionRegion)
Name of the region where the game session created by this placement request is running. This value is set once
the new game session is placed (placement status is FULFILLED
).
gameSessionRegion
- Name of the region where the game session created by this placement request is running. This value is set
once the new game session is placed (placement status is FULFILLED
).public String getGameSessionRegion()
Name of the region where the game session created by this placement request is running. This value is set once
the new game session is placed (placement status is FULFILLED
).
FULFILLED
).public GameSessionPlacement withGameSessionRegion(String gameSessionRegion)
Name of the region where the game session created by this placement request is running. This value is set once
the new game session is placed (placement status is FULFILLED
).
gameSessionRegion
- Name of the region where the game session created by this placement request is running. This value is set
once the new game session is placed (placement status is FULFILLED
).public List<PlayerLatency> getPlayerLatencies()
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS regions.
public void setPlayerLatencies(Collection<PlayerLatency> playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS regions.
playerLatencies
- Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.public GameSessionPlacement withPlayerLatencies(PlayerLatency... playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS regions.
NOTE: This method appends the values to the existing list (if any). Use
setPlayerLatencies(java.util.Collection)
or withPlayerLatencies(java.util.Collection)
if you
want to override the existing values.
playerLatencies
- Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.public GameSessionPlacement withPlayerLatencies(Collection<PlayerLatency> playerLatencies)
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS regions.
playerLatencies
- Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS regions.public void setStartTime(Date startTime)
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
startTime
- Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").public Date getStartTime()
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public GameSessionPlacement withStartTime(Date startTime)
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
startTime
- Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").public void setEndTime(Date endTime)
Time stamp indicating when this request was completed, canceled, or timed out.
endTime
- Time stamp indicating when this request was completed, canceled, or timed out.public Date getEndTime()
Time stamp indicating when this request was completed, canceled, or timed out.
public GameSessionPlacement withEndTime(Date endTime)
Time stamp indicating when this request was completed, canceled, or timed out.
endTime
- Time stamp indicating when this request was completed, canceled, or timed out.public void setIpAddress(String ipAddress)
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and
port number. This value is set once the new game session is placed (placement status is FULFILLED
).
ipAddress
- IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).public String getIpAddress()
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and
port number. This value is set once the new game session is placed (placement status is FULFILLED
).
FULFILLED
).public GameSessionPlacement withIpAddress(String ipAddress)
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and
port number. This value is set once the new game session is placed (placement status is FULFILLED
).
ipAddress
- IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).public void setPort(Integer port)
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address
and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).
port
- Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).public Integer getPort()
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address
and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).
FULFILLED
).public GameSessionPlacement withPort(Integer port)
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address
and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).
port
- Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).public List<PlacedPlayerSession> getPlacedPlayerSessions()
Collection of information on player sessions created in response to the game session placement request. These
player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request) and the
corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the
player session ID.
FULFILLED
). This information includes the player ID (as provided in the placement
request) and the corresponding player session ID. Retrieve full player sessions by calling
DescribePlayerSessions with the player session ID.public void setPlacedPlayerSessions(Collection<PlacedPlayerSession> placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request. These
player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request) and the
corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the
player session ID.
placedPlayerSessions
- Collection of information on player sessions created in response to the game session placement request.
These player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request)
and the corresponding player session ID. Retrieve full player sessions by calling
DescribePlayerSessions with the player session ID.public GameSessionPlacement withPlacedPlayerSessions(PlacedPlayerSession... placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request. These
player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request) and the
corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the
player session ID.
NOTE: This method appends the values to the existing list (if any). Use
setPlacedPlayerSessions(java.util.Collection)
or withPlacedPlayerSessions(java.util.Collection)
if you want to override the existing values.
placedPlayerSessions
- Collection of information on player sessions created in response to the game session placement request.
These player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request)
and the corresponding player session ID. Retrieve full player sessions by calling
DescribePlayerSessions with the player session ID.public GameSessionPlacement withPlacedPlayerSessions(Collection<PlacedPlayerSession> placedPlayerSessions)
Collection of information on player sessions created in response to the game session placement request. These
player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request) and the
corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the
player session ID.
placedPlayerSessions
- Collection of information on player sessions created in response to the game session placement request.
These player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request)
and the corresponding player session ID. Retrieve full player sessions by calling
DescribePlayerSessions with the player session ID.public void setGameSessionData(String gameSessionData)
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
gameSessionData
- Set of developer-defined game session properties, formatted as a single string value. This data is
included in the GameSession object, which is passed to the game server with a request to start a
new game session (see Start a Game Session).public String getGameSessionData()
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
public GameSessionPlacement withGameSessionData(String gameSessionData)
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).
gameSessionData
- Set of developer-defined game session properties, formatted as a single string value. This data is
included in the GameSession object, which is passed to the game server with a request to start a
new game session (see Start a Game Session).public String toString()
toString
in class Object
Object.toString()
public GameSessionPlacement clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.