@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class ResourceCreationLimitPolicy extends Object implements Serializable, Cloneable, StructuredPojo
Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game
sessions and a time period of 60 minutes, on receiving a CreateGameSession
request, Amazon GameLift
checks that the player (identified by CreatorId
) has created fewer than 10 game sessions in the past 60
minutes.
Constructor and Description |
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ResourceCreationLimitPolicy() |
Modifier and Type | Method and Description |
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ResourceCreationLimitPolicy |
clone() |
boolean |
equals(Object obj) |
Integer |
getNewGameSessionsPerCreator()
Maximum number of game sessions that an individual can create during the policy period.
|
Integer |
getPolicyPeriodInMinutes()
Time span used in evaluating the resource creation limit policy.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
Maximum number of game sessions that an individual can create during the policy period.
|
void |
setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
Time span used in evaluating the resource creation limit policy.
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
|
ResourceCreationLimitPolicy |
withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
Maximum number of game sessions that an individual can create during the policy period.
|
ResourceCreationLimitPolicy |
withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
Time span used in evaluating the resource creation limit policy.
|
public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
Maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- Maximum number of game sessions that an individual can create during the policy period.public Integer getNewGameSessionsPerCreator()
Maximum number of game sessions that an individual can create during the policy period.
public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
Maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- Maximum number of game sessions that an individual can create during the policy period.public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
Time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- Time span used in evaluating the resource creation limit policy.public Integer getPolicyPeriodInMinutes()
Time span used in evaluating the resource creation limit policy.
public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
Time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- Time span used in evaluating the resource creation limit policy.public String toString()
toString
in class Object
Object.toString()
public ResourceCreationLimitPolicy clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.